Blender to Unreal Engine 4 - fbx. visual problem
Hey guys, Im having kind of an issue when importing an fbx. file from Blender to Unreal Engine. I've made a bucket in Blender and imported the file in Unreal Engine. Looked completely fine in Blender from every direction. However, when I drag it into a level, only the front side is visible and the back side cant be seen. And no matter from which direction I'm looking it's always the same. And I got the same problem with a house I've made in Blender. When I look into the house I can see through all of the walls in the back. However when I look from behind the walls can all be seen, it's just when I look through a specific point of view and I dont know how to fix that.
If anyone has got a clue please help me, would appreciate it. Image files are attached below.
asked May 16 '16 at 02:46 PM in Using UE4
In your UE4 material editor, select the main material node and to the left of the window, check "Two Sided".
answered May 16 '16 at 04:30 PM
Sounds like your Normals are flipped on the affected faces.
In Blender go to Edit Mode, select all your faces and hit Ctrl-N, Enter and then re-export it.
This should recalculate the normals on all your faces to make sure they face "outside" (and thus become eligible for being rendered on the screen).
Hope this helps!
answered May 16 '16 at 02:54 PM
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