About the Sequencer rendering as EXR

Hello, I hope this post goes right forum…

Thank you for the Sequencer update. However I have some trouble when I render the scene as exr

MachineId:3BD72EA74DF7C80E0CF757BDF2FF6738
EpicAccountId:c4608a656ffb4633a3804517b0238ac0

Stack overflow - code c00000fd (first/second chance not available)

UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
UE4Editor_Engine!TConsoleVariableData::GetValueOnGameThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\hal\iconsolemanager.h:781]
UE4Editor_Engine!FHighResScreenshotConfig::SaveImage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\highresscreenshot.cpp:217]
UE4Editor_Renderer!TAsyncBufferWrite::operator()() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:347]
UE4Editor_Renderer!TAsyncQueuedWork::DoThreadedWork() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\async.h:218]
UE4Editor_Core!FQueuedThread::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\hal\threadingbase.cpp:430]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

This is the error message, please tell me the right way to render exr

Thank you
Best.

Hi Redbean_Mouse,

I’m not getting this crash when trying to render EXR. Can you send me a screenshot of your Render Movie Settings window with everything expanded? Are there any other details you can give me?

-.

Thank you for your answer .
I just same error as below.

The error code was UE-30978.

(I use UE12 preview 4)

and here is my setting. nothing special (I think)

unreal engine 4.12 Preview 5 solved this issue. Thank you.
I will post if I have another issue during rendering.