LOD-based Lighting Setting

Is it possible at all to have different lighting setting for different LOD.

For example:

LOD 0 : Static Lightmap-based lighting
LOD 1 : Dynamic Lighting

Another additional question. How do the engine deal with Lightmaps when using LOD. Does the engine store another lightmap for it? If that’s the case this would mean having additional LOD would mean one extra lightmap.

nobody has idea on this?

Hi Frozenfire -

In your example, you are actually describing the function of a Stationary Light, but this is a costly setup and is limited by the engine itself, documentation on it can be found here. The best way to setup lighting in the most effective way was to look at where you need lighting and what sort of objects it need to influence and choice the correct type of light for each circumstance.

For exactly what you are looking for, it is not possible to setup effectively without doubling your light setup which would defeat the LOD aspect.

The Lightmaps function like a material would and change based on the player’s distance from the Static Mesh.

Thank You

Eric Ketchum