Sidewalk spline

Ive just started using unreal engine 4.11 and i have no idea how to use blueprints and all I’m trying to do right now is make a simple sidewalk spline. I’m watch tutorial videos on how to do it, but when i get things like “get local location spline” or “get world location at distance spline” I don’t see the node. Is there a easier way for me to do this?

yes ive done the unchecked box thing

Seangunn,

You may want to check, that when you right click in the blueprint, to get the context menu for the Nodes. Make sure that the Context Sensitive box is NOT checked.

This always opens up a whole more more nodes for you to have access too.

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ok, then you are watching an old tutorial, as the nodes, you are looking for don’t exist.

use “get location at distance” should be enough to pull it up. A couple of releases back. Some of the “location” nodes etc for a spline, were collapsed together, and a Enum was put in, to determine if it’s world or local co-ordinates that is desired.

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More than welcome, holler if that still doesn’t work.

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alright thanks

The node might be hard to find because it isn’t there anymore! Confusing, but all you need to do is look for “Get Location at Distance Spline” or “Get Rotation at Distance Spline”. Now you just choose whether you want it to be based on the Local or World coordinates through a drop down on the node. If it still doesn’t pop up, uncheck the “Context Sensitive” box next to the search widget.