Imported static mesh collison only has collision applied outside; even when using two-sided materials. Players can walk through walls to outside, even with complex collision
My static mesh collision (for imported static mesh -- fbx) only has one-sided collision. It's a building, and when inside, player can walk through walls to outside, but not vice-versa.
I have checked two-sided for the material and I am using complex per-poly collision. I even tried simple collision but nothing fixed the problem. I exported them from Maya 2014 and CInema 4D R12.
asked May 17 '16 at 04:04 AM in Using UE4
Set "Double Sided Geometry" to "True" in Static Mesh editor.
answered Jul 11 '16 at 01:35 PM
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