Level sequencer issues (camera and skeletal meshes)
I've got a issue that once my level sequencer finished, the camera is still keep in the last shot frame instead of switching back to the player camera. If I use "Stop" manually, the sequencer seems to be continue and only the camera stops since it doesn't get back to the player camera as well. Anyone knows how to fix this issue with blueprint?
There's another issue that the skeletal meshes using in the level sequencer are displayed in the preview of sequencer editor. But if I play the level sequencer in the runtime via level blueprint, all the skeletal meshes are disappeared when the sequencer is playing.
It really bothers me and I wish anyone knows the answer of these questions. Thanks!
asked May 17 '16 at 06:39 AM in Blueprint Scripting
Not sure if related to this question but i see this in 4.12 Preview 4 Changelist:
answered May 17 '16 at 03:09 PM
BUMP , it appears not to be fixed in 4.12.2 , anyone know how to fix other than reloading level?
answered Jun 15 '16 at 04:12 AM
oO Sykes Oo
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