Level sequencer issues (camera and skeletal meshes)

I’ve got a issue that once my level sequencer finished, the camera is still keep in the last shot frame instead of switching back to the player camera. If I use “Stop” manually, the sequencer seems to be continue and only the camera stops since it doesn’t get back to the player camera as well. Anyone knows how to fix this issue with blueprint?

There’s another issue that the skeletal meshes using in the level sequencer are displayed in the preview of sequencer editor. But if I play the level sequencer in the runtime via level blueprint, all the skeletal meshes are disappeared when the sequencer is playing.

It really bothers me and I wish anyone knows the answer of these questions. Thanks!

Not sure if related to this question but i see this in 4.12 Preview 4 Changelist:

Fixed! UE-30656 Camera is not set to the characters camera when sequence is over

Thank you very much! Maybe the best way is waiting for the 4.12 releasing.

BUMP , it appears not to be fixed in 4.12.2 , anyone know how to fix other than reloading level?

Camera buggy on ThirdPersonCharacter after sequences over .
View looks like from first person.
4.14 Preview 1