Error in garbage collector

I got error in FastReferenceCollector.h

I made this screenshot with call stack and with local variables.

Thanks

Do you have a UObject* or subclass pointer stored anywhere that isn’t marked with UPROPERTY()?

Also, when does this happen? When starting play, in the middle of gameplay or at a map switch? Does it happen every time?

It’s just my own GameMode class. No any UPROPERTies I not declared at this moment.Possible it’s a map switch, destroying old world and creating new. And I can’t repeat this error anymore…