Values not being assigned.
I think I may have discovered abit of a bug that I haven't encountered in any of the previous iterations of the engine.
In my HUD class(.h) I have the following:
However, this value is never assigned. Even when being assigned in the constructor. For some reason it is only updated to it's proper value when I directly change it from the PlayerController.
I noticed the same problem with...
Oddly this reports back as 0.0, 0.0, 0.0 -- which is clearly not the case.
Hey Master Kyp-
answered May 17 '16 at 05:10 PM
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