ブランクのプロジェクトで空のレベルを作り、名前をつけて保存する際に、
すぐに保存を押せばそのまま保存できるのですが、その際に名前を変更しようと時間をかけてしまうと(一秒ほど)、エディタがクラッシュしてしまいます。これはバグでしょうか? 開発が全く出来ず困っています。名前を変更せずに時間が経過しても落ちます。
何か解決方法はないでしょうか。
UEは4.11で
iMac
OS X el capitan10.11.4
2.9GHz i5
16GBメモリ
Geforce GT 750M 1024MB
です。
エラーログは以下。
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10c04131b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10c1d2ee6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10c2c76f7 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10c2959c4 (filename not found) [in UE4Editor-Core.dylib]
FSlateFontMeasure::MeasureStringInternal(FString const&, int, int, FSlateFontInfo const&, bool, float, int, FSlateFontMeasure::ELastCharacterIndexFormat, int&) const Address = 0x113370ff2 (filename not found) [in UE4Editor-SlateCore.dylib]
FSlateFontMeasure::Measure(FString const&, int, int, FSlateFontInfo const&, bool, float) const Address = 0x113371299 (filename not found) [in UE4Editor-SlateCore.dylib]
SEditableText::Tick(FGeometry const&, double, float) Address = 0x112c98268 (filename not found) [in UE4Editor-Slate.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f961 (filename not found) [in UE4Editor-SlateCore.dylib]
SBox::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x112cf9f03 (filename not found) [in UE4Editor-Slate.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::PaintArrangedChildren(FPaintArgs const&, FArrangedChildren const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x1134560d4 (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113455de9 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113452830 (filename not found) [in UE4Editor-SlateCore.dylib]
SBorder::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x112cf73d7 (filename not found) [in UE4Editor-Slate.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::PaintArrangedChildren(FPaintArgs const&, FArrangedChildren const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x1134560d4 (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113455de9 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::PaintArrangedChildren(FPaintArgs const&, FArrangedChildren const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x1134560d4 (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113455de9 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::PaintArrangedChildren(FPaintArgs const&, FArrangedChildren const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x1134560d4 (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113455de9 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113452830 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::PaintArrangedChildren(FPaintArgs const&, FArrangedChildren const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x1134560d4 (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113455de9 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::PaintArrangedChildren(FPaintArgs const&, FArrangedChildren const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x1134560d4 (filename not found) [in UE4Editor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113455de9 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SOverlay::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11345562d (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113452830 (filename not found) [in UE4Editor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11339f9bf (filename not found) [in UE4Editor-SlateCore.dylib]
SWindow::PaintWindow(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113467154 (filename not found) [in UE4Editor-SlateCore.dylib]
FSlateApplication::DrawWindowAndChildren(TSharedRef const&, FDrawWindowArgs&) Address = 0x1129e5437 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::PrivateDrawWindows(TSharedPtr) Address = 0x1129e3dd6 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::DrawWindows() Address = 0x1129e35df (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::TickApplication(float) Address = 0x1129ebed6 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::AddModalWindow(TSharedRef, TSharedPtr, bool) Address = 0x1129f4173 (filename not found) [in UE4Editor-Slate.dylib]
FContentBrowserSingleton::SharedCreateAssetDialogWindow(TSharedRef const&, FSharedAssetDialogConfig const&, bool) const Address = 0x120885cc2 (filename not found) [in UE4Editor-ContentBrowser.dylib]
FContentBrowserSingleton::CreateModalSaveAssetDialog(FSaveAssetDialogConfig const&) Address = 0x1208877b2 (filename not found) [in UE4Editor-ContentBrowser.dylib]
OpenLevelSaveAsDialog(FString const&, FString const&, FString&) Address = 0x1143f88a6 (filename not found) [in UE4Editor-UnrealEd.dylib]
SaveAsImplementation(UWorld*, FString const&, bool) Address = 0x1143593de (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::SaveAs(ULevel*) Address = 0x114357977 (filename not found) [in UE4Editor-UnrealEd.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x1228d8f07 (filename not found) [in UE4Editor-LevelEditor.dylib]
FUICommandList::ExecuteAction(TSharedRef) const Address = 0x112a44b2d (filename not found) [in UE4Editor-Slate.dylib]
___ZN13FSlateMacMenu21ExecuteMenuItemActionERK10TSharedRefIK15FMenuEntryBlockL7ESPMode0EE_block_invoke Address = 0x112b2922c (filename not found) [in UE4Editor-Slate.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10c1eff45 (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x10c1aa546 (filename not found) [in UE4Editor-Core.dylib]
CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION Address = 0x7fff9414d881 (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff9412cfbc (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff9412c4df (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff9412bed8 (filename not found) [in CoreFoundation]
PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10c1aab4a (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x10c1b17c0 (filename not found) [in UE4Editor-Core.dylib]
FSlateApplication::TickPlatform(float) Address = 0x1129ea155 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address = 0x1129e9728 (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0x10bf80435 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10bf86f23 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10bf968fc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10c1aa746 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff94551d64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff90b8e99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff90b8e91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff90b8c351 (filename not found) [in libsystem_pthread.dylib]