Sequencer Blueprint animation
Hello guys! I am using a blueprint for shader animation with a material collection parameter. If i use the slider in the editor it works fine. If i try to animate the blueprint with sequencer the exposed float is animated however the effect doesnt get updated in the viewport. Same happens in 4.12preview aswell. Regards Előd
You can achieve this functionality by creating C++ base classes for all actors\components you want to be updated in Sequencer.
Make following modifications in the in c++ constructor:
//bWantsBeginPlay = true;
Then make new blueprint class inherited from this class.
Now your Event Tick always firing in editor.
answered Nov 17 '16 at 06:18 PM
Have you tried exposing the Material parameter directly from the mesh component in your Blueprint? I know there are instances where you will need to manipulate variables, but that might be a workaround for your situation.
I put in a request for construction script updates as you manipulate BP variables in Sequencer (UE-31193). You'd have to set your color in the construction script for in-editor updates, then update on tick in the event graph for gameplay.
answered May 23 '16 at 08:47 PM
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