Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UStaticMeshComponent materials not editable in blueprint when instantiated from C++

I have an AActor subclass with a static mesh component added in C++, and I can't set the material property in a blueprint derived subclass.

Here's what the details panel looks like for a mesh component added directly from blueprint:

alt text

And here's what I see for my component added in C++:

alt text

As you can see, the "Materials" tab is completely missing.

Here's how I declare and instantiate the mesh component:


 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Explosion")
 UStaticMeshComponent* meshComponent;


     meshComponent = CreateDefaultSubobject<UStaticMeshComponent>("meshComponent");

Why are the materials not accessible for the component created in C++?

Product Version: UE 4.11
more ▼

asked May 17 '16 at 07:41 PM in C++ Programming

avatar image

27 5 6 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You can open the Rendering tab and override the materials there.

more ▼

answered May 17 '16 at 07:54 PM

avatar image

1.6k 55 43 93

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question