UStaticMeshComponent materials not editable in blueprint when instantiated from C++
I have an AActor subclass with a static mesh component added in C++, and I can't set the material property in a blueprint derived subclass.
Here's what the details panel looks like for a mesh component added directly from blueprint:
And here's what I see for my component added in C++:
As you can see, the "Materials" tab is completely missing.
Here's how I declare and instantiate the mesh component:
Why are the materials not accessible for the component created in C++?
asked May 17 '16 at 07:41 PM in C++ Programming
You can open the Rendering tab and override the materials there.
answered May 17 '16 at 07:54 PM
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