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How to make material from image w/ transparency (lots of multicolored lines?)

Hello, So I am importing this image from Photoshop with a transparent background, and import it into UE4 OK, but when I create a material from the texture (I want to add it to a BSP face), the transparent background turns into a lot of colorful horizontal lines. And I have no idea why. When I view the texture, the BG is transparent. The texture is a 512x512 PNG file. Ive tried to import as JPG/JPEG and TGA, but the background turns completely white, and the material background is also white. How do I get my material to work with the transparent portion of the image correctly? Note: The lines also appear n the material and the material thumbnail n the content browser.

Photoshop export:

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Unreal Engine texture, from which the material s created

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When applied to BSP as material:

alt text

Product Version: UE 4.11
capture.png (148.4 kB)
capture.png (261.6 kB)
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asked May 18 '16 at 12:57 AM in Using UE4

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You need to set the blend mode in a material as Translucent or Masked. And connect the alpha output to the Opacity or Opacity Mask.

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answered May 18 '16 at 07:43 AM

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avatar image ahmed_ais Sep 03 '18 at 04:26 PM

This works brilliantly ... thanks!

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