Crash on some Android devices with mobile HDR
On LG G pro, turn on mobile HDR option cause crashes. I tried SunTemple example, but it crahses too.
Without mobile HDR, it works. I assume there's some bug in shader code in UE4 that testing HDR mosaic.
Currently using UE 4.11.2. Here's some adb log.
Thanks for any information!
asked May 18 '16 at 02:43 AM in Packaging & Deployment
So we do not have the exact device that you're working on, but I did test two devices that are similar. Mobile HDR does not work with their GPU, which is why they keep crashing. Some projects are too heavy to run on these older devices. If you're trying to make a game that's similar to SunTemple, I would suggest pushing the project to a device that is a bit more powerful.
I ran SunTemple without any trouble, using Mobile HDR in the rendering settings on a Nexus 5. The other devices I tested with had trouble, as they were very similar to what you're using. I tested on the LG G2 which could not run Mobile HDR and the Samsung Galaxy Express which also could not run Mobile HDR.
Command terminated by signal (11: SIGSEGV)" SIGSEGV Means that you just got a segmentation fault, which in turn means that you tried to access memory that you shouldn't have.
answered May 24 '16 at 05:11 PM
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