Feature Request: Extend SceneCapture functionality

Right now SceneCaptures are mostly useless. You can’t change their rendering path (in C++), have multiple RenderTargets attached or select something else than Color as the output.

This Feature Request consists of the following changes:

  1. Move the rendering part from internal engine to the SceneCapture class so that it can be overridden from C++.
  2. Add the ability to have multiple Render Targets instead of just a single one, preferably being able to select the Capture Source per Target.
  3. Add the ability to select more than just Color as the Capture Source.

Duplicate of: Why is it impossible to extend from scenecapturecomponent? - C++ - Unreal Engine Forums
My bad, closing this one.