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Can't collect report files when crashed

In WindowsPlatformCrashContext.cpp : 304

 const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXMLNameW );
 CrashContext.SerializeAsXML( *CrashContextXMLPath );
 WerReportAddFile( ReportHandle, *CrashContextXMLPath, WerFileTypeOther, WER_FILE_ANONYMOUS_DATA );

When serializing XML file in sandbox he convert path to something different that original CrashContextXMLPath (basically combine path with SandboxPath variable). But WerReportAddFile doesn't know about this, resulting missing file in crash report.

Product Version: UE 4.11
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asked May 18 '16 at 12:13 PM in C++ Programming

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Great spot Giperion, thanks. I've added UE-30956 to get that fixed.

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answered May 18 '16 at 04:38 PM

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