Actor Movement Through Timeline
I've been trying to make an actor bounce essentially using a timeline but It has not gone according to plan, When I activate it, it disappears so I know I'm doing something very wrong haha
Here is my blueprint: http://i.imgur.com/2kzf0jt.png
and my Timeline itself: http://i.imgur.com/rtgUVdn.png
I can imagine my problem is I'm assuming 0 on the timeline = to where it is now so you can see by the timeline it is suppose to come up then drop and bounce in place a couple of times. So what is the best way to achieve this effect, preferably with a timeline.
Thanks a lot!
asked May 18 '16 at 02:29 PM in Blueprint Scripting
add the actor's starting location to the animated location, or else it will bounce at the world origin.
answered May 18 '16 at 02:46 PM
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