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Actor Movement Through Timeline

Hey Guys,

I've been trying to make an actor bounce essentially using a timeline but It has not gone according to plan, When I activate it, it disappears so I know I'm doing something very wrong haha

Here is my blueprint: alt text http://i.imgur.com/2kzf0jt.png

and my Timeline itself: alt text http://i.imgur.com/rtgUVdn.png

I can imagine my problem is I'm assuming 0 on the timeline = to where it is now so you can see by the timeline it is suppose to come up then drop and bounce in place a couple of times. So what is the best way to achieve this effect, preferably with a timeline.

Thanks a lot!

Product Version: UE 4.11
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asked May 18 '16 at 02:29 PM in Blueprint Scripting

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add the actor's starting location to the animated location, or else it will bounce at the world origin.

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answered May 18 '16 at 02:46 PM

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avatar image CactusFantastico May 18 '16 at 03:00 PM

Ah yes that will do it haha There are more then one so it's annoying to make separate blueprints for each but there are only 4 so It's not impractical. Thanks a lot!

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