Actor Movement Through Timeline

Hey Guys,

I’ve been trying to make an actor bounce essentially using a timeline but It has not gone according to plan, When I activate it, it disappears so I know I’m doing something very wrong haha

Here is my blueprint:

and my Timeline itself:

I can imagine my problem is I’m assuming 0 on the timeline = to where it is now so you can see by the timeline it is suppose to come up then drop and bounce in place a couple of times. So what is the best way to achieve this effect, preferably with a timeline.

Thanks a lot!

add the actor’s starting location to the animated location, or else it will bounce at the world origin.

Ah yes that will do it haha There are more then one so it’s annoying to make separate blueprints for each but there are only 4 so It’s not impractical. Thanks a lot!