Steam achievements of 480 test app not working in shipping build
please find the repro project in the link. It is the 3rd person template.
In standalone, the overlay and the achievements/guides of the 480 test id are shown. In shipping build, the overlay does not work. (all dlls in place and steam_appid.txt as well as suggested by the other bug reports here). When running the exe through the steam client as an 'added non steam game', the overlay works, but there are no achievements or guides visible like in the stand alone, it is just an empty overlay, as if there is not connection the Space Wars (480 app).
Can you try your hands at the repro project and see if you get it working with the achievements showing in the shipping built?
We have worked on our game for 2 years now and got it accepted on steam and ready for release in about 2 months. We tested steam in stand alone and thought we were ready to go. Now the shipping problem comes around the corner and we are pretty much out of ideas.
Our development version is 4.8.3, the binary downloaded through the Launcher. We intentionally used that version with no tinkering in source code to be on the safest path possible. (we know it is always hectic at Epic and new features have priority ;) )
please note: (in 4.8.3. when building a shipping built, the exe name has 'win32_shipping...' in it. It needs to be deleted so that only the bare file name is left. It is just another bug in 4.8.3. But one that can be worked around.)
asked May 18 '16 at 02:23 PM in Packaging & Deployment
I actually reported this back in 4.7. The bug came back to me as invalid because Non-Steam games do not support Steam achievements.
Once you get your game onto Steam, the achievements should work without any problem as long as they've been set up correctly. But when you're adding it to your profile as a Non-Steam game, the achievements simply do not function correctly.
answered Jun 28 '16 at 04:54 PM
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