Actor Becomes Invisible when Applying Transform (No Really)

Now I know what your going to say, You’re going to say that it’s not invisible but actually moved off camera right? That would of course be the logical solution haha

To start from the beginning, I am moving an actor using a Vector Timeline. Now here is the simple blueprint I have to activate it:

And here is the timeline itself:

I have made the X and Y to the default position of the actor which it definitely is as you can see:

All it is suppose to do it bob up and down as if it is bouncing for a couple seconds which you will see in a minute is actually what it is doing. There are other similar blueprints that are functionally exactly the same except the x/y coords that work perfectly fine.

Now here is why I am convinced that it is just invisible instead of moving off camera. It is because when I hit simulate while selecting the actor, you can see the transform gizmo do this:

From this Gif you can see it working perfectly, bouncing up and down as intended but for some reason the mesh is not just gone. Now before you say, I have checked that I have not accidentally clicked hide in game somewhere but i assure you I have not haha

Please deliver me from this nightmare. I have remade the timeline without success. At this point I don’t even care if it really isn’t going invisible and I am actually just and idiot, as long as this gets solved.

Thanks a lot for the help!

Welp I am a Dingus as I apparently did not notice that half of them were set as scale 0.0 in the make transform box. Dear lord I should have my Unreal licence revoked haha Let this be a lesson for others who would also fall to their own stupidity. Bury me as a hero.