Unreal Engine 4.11.2 Recorded Animation Rotation in Matinee Playing in Reverse Instead
I attempted to reproduce this in a new 4.11.2 project but I couldn't get your results. I created Matinee Data with a basic movement track. Then keyed several frames to rotate an static mesh in the level counter clockwise.
Are you able to reproduce the issue in a new project or just your existing one?
Feel free to upload a small test project or exact repro steps to help us investigate further.
answered May 18 '16 at 07:12 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here