Unreal Engine 4.11.2 Recorded Animation Rotation in Matinee Playing in Reverse Instead

For some reason when I record an animation using MatineeActor it is playing the rotation portion of the animation in reverse when I click Play.

Hi KnightTechDev,

I attempted to reproduce this in a new 4.11.2 project but I couldn’t get your results. I created Matinee Data with a basic movement track. Then keyed several frames to rotate an static mesh in the level counter clockwise.

Are you able to reproduce the issue in a new project or just your existing one?

Feel free to upload a small test project or exact repro steps to help us investigate further.

Hi KnightTechDev,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ