Custom Place Mode Filter
I'm trying to figure out where the Modes Filers for Place (ie: Basic, Lights, Visual Effects, etc...) are set, as I want to create a new one for my team (ex: Navigation).
For this part of the editor: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/PlaceMode/index.html#filters
What I'm trying to accomplish is to create a 'custom shelf' of classes, similar to what you can accomplish in Maya.
I am wanting to avoid going into the Engine Code for this as I do not want to have to recompile the engine because of C++ code - I was hoping to find a solution that I can manage as part of the DefaulEditor.ini file.
It seems that you need to go through the IPlacementModeModule interface and its RegisterPlacementCategory() method. You can take a look at PlacementModeModule.cpp::StartupModule() method to see how the method is used.
answered Apr 04 '19 at 11:25 AM
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