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Custom Place Mode Filter

Hey All,

I'm trying to figure out where the Modes Filers for Place (ie: Basic, Lights, Visual Effects, etc...) are set, as I want to create a new one for my team (ex: Navigation).

For this part of the editor: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/PlaceMode/index.html#filters

What I'm trying to accomplish is to create a 'custom shelf' of classes, similar to what you can accomplish in Maya.

I am wanting to avoid going into the Engine Code for this as I do not want to have to recompile the engine because of C++ code - I was hoping to find a solution that I can manage as part of the DefaulEditor.ini file.

Thanks

Product Version: UE 4.11
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asked May 18 '16 at 07:00 PM in Using UE4

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cjames
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This was answered in this question already, but it appears to be hard coded into the engine at the moment. Looks like you're out of luck unless this is changed.

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answered Aug 04 '17 at 01:19 AM

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itzmattu
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