[Bug][Android] Modulated Shadows cause rendering glitches

I’ve tried to deploy simple project to my nVidia Shield Portable[Tegra 4], but I’ve experienced some strange rendering issues with Modulated Shadows enabled. Are there any workarounds to prevent them without disabling Modulated Shadows?

Hi, we haven’t seen this before. Are you using the forward renderer (ES2) or deferred (ES 3.1/AEP)?
Modulated shadows are strictly for the forward renderer so shouldn’t have any effect on deferred.

Hi . This issue appears using forward rendering because of lack of ES 3.1 support on my Shield Portable. First time I’ve experienced issue with scene full of BSP brushes and I thought that brushes were problem. But lately I’ve build map with simple Static Meshes, and issue appears again.

I’ve entered a ticket to investigate tegra 4 mod shadows (31149). In the meantime you could try disabling preshadows and see what effect that has, try r.Shadow.Preshadows 0

Hi, seems disabling Preshadows solves problem. Thank you for response