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Getting base eye height for Oculus

I am trying to get the users height so I can correctly set "Base Eye Height" for the Oculus build of my game. Unfortunately, both "Player Height" and "Eye Height" return as zero when using the "Get User Profile" node. "Get Base Rotation and Base Offset in Meters" also returns zero.

How can I get the users height so I can ensure their eye height in my game matches?

Product Version: UE 4.11
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asked May 19 '16 at 01:45 AM in Blueprint Scripting

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Alt101
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