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Are static variables automatically replicated?

This seems to be the behavior I'm seeing. Basically, I'm setting a static bool variable on a client, but then the server also updates the variable O_o Not doing anything else besides setting value on the client.

Product Version: UE 4.10
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asked May 19 '16 at 06:23 AM in Using UE4

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Ryan Darcey
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avatar image Ryan Darcey May 19 '16 at 06:36 AM

Random thought...could it be that I'm launching 2 clients (one is the server) from the editor? Could they share static variable settings on the same machine like this?

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