Editing texture opacity - Minecraft textures
I'm playing around with texturing minecraft style blocks in the texture editor. I want to be able to increase and decrease the opacity of the cracking texture - this way I can add code to make the cracks slowly fade in as the player breaks the block down.
So how can I change the circled texture sample's opacity? As you can see the texture is very cracked, how can I fade the cracking in or out?
Thank you :)
asked May 19 '16 at 07:17 AM in Rendering
Add a Lerp (hold down L and left mouseclick), put the cracks into the A-slot. Put a value of 1 into the B slot of the lerp. Now in the alpha, you can use a scalar (Hold down S & left click) Plug the lerp into the B of that multiply.
Now play with that Scalar. 0 = cracked, 1 = not cracked. (or other way around)
answered May 19 '16 at 07:23 AM
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