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Editing texture opacity - Minecraft textures

I'm playing around with texturing minecraft style blocks in the texture editor. I want to be able to increase and decrease the opacity of the cracking texture - this way I can add code to make the cracks slowly fade in as the player breaks the block down.

So how can I change the circled texture sample's opacity? As you can see the texture is very cracked, how can I fade the cracking in or out?

Thank you :)

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Product Version: UE 4.11
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asked May 19 '16 at 07:17 AM in Rendering

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Denzel Jerry
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Add a Lerp (hold down L and left mouseclick), put the cracks into the A-slot. Put a value of 1 into the B slot of the lerp. Now in the alpha, you can use a scalar (Hold down S & left click) Plug the lerp into the B of that multiply.

Now play with that Scalar. 0 = cracked, 1 = not cracked. (or other way around)

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answered May 19 '16 at 07:23 AM

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Luos
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avatar image Denzel Jerry May 19 '16 at 08:04 AM

Thank you, I appreciate it more than you know! :)

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