Move player character with matinee camera 1:1

I’m wondering if its possible to animate a Matinee camera and then somehow attach the player pawn to it so that during the cinematic when the camera moves, the shadows from the player will be present and in my case, I’ve created a “True First Person” pawn where you see the player’s body when you look down so I want to be able to see the player’s body when the camera moves. I know I can create an animated sequence of the character moving through the scene and get it to work that way, but its a lot of work to do that so I’d rather just be able to somehow lock the player to the camera for the duration of the scene and then unlock them when the sequence ends. Anyone know how to go about doing this? My searches haven’t turned up much.

Maybe there’s a way to actually take control of the player character’s camera rather than a matinee camera?