Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

When game is opened in web browser everything is black but in editor everything is lit correctly

I have tried just about every solution i could find on google but nothing has worked.Every mesh is completely black when i open it on my web browser but everything is lit the way i want in the editor.I also have cast shadows switched off on all meshes and on the directional light which is the only light in my scene

Product Version: UE 4.11
more ▼

asked May 19 '16 at 01:49 PM in Packaging & Deployment

avatar image

6 1 2 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

If the textures are missing, perhaps this might be an issue that the textures have tiling enabled, but their size is not a power of 2, (i.e. width&height=2^n).

Another issue might be that the meshes are using a material that is not supported on mobile quality level. Try previewing the mobile quality level in the editor. How does that look there?

Also, does the web browser console show any WebGL related errors? That might give a clue.

more ▼

answered May 19 '16 at 02:55 PM

avatar image

1.2k 15 4 17

avatar image gimmeSOmeJelleh May 19 '16 at 08:32 PM

Thank you That tiling to the power of two has almost solved my problem the only thing that's left is M_Metal_Gold which comes with unreal Ive tried altering its tiling but it doesn't seem to make a difference.With default values its unlit and with my own tiling values its still unlit.

avatar image AndrewHurley May 26 '16 at 07:25 PM

I would also look into adding a 'Feature Level Switch' node to the material so it functions correctly on the respective platform it is deployed.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question