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Mobile Material Not Visible

Hi everyone, sorry for my bad english! I Have a problem with mobile material. I'm testing the gear vr with Galaxy s6, but my smartphone don't render the materials, i have tried to use your material "Ground Moss". I have builded the project with Android_ETC2...It's right? The material appears like thisalt text


Product Version: UE 4.11
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asked May 19 '16 at 05:10 PM in Rendering

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avatar image ocramot May 19 '16 at 06:56 PM


If you could post a screenshot of the material as it appears in the editor, and a screenshot of the material blueprint, it could help. :)

avatar image Baziga May 19 '16 at 10:23 PM

Hi! Thank you for your reply! The material is settings as default: alt text

setting.png (1.2 MB)
avatar image Baziga May 21 '16 at 04:56 PM

Nobody can help me?

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Hello, Sorry it took me so long to reply. So, I tried creating a new project for GearVR with Mobile Starter Content, and this is what I found in the M_Ground_Moss:

alt text

Pretty different from yours. I think this is because you selected "High quality Settings" instead of "Scalable 2D or 3D"; therefore you're using the "Content" instead of "MobileContent". Try to change this from the Project Settings, and see if it works:

alt text

(Still don't know why the material is not visible instead of having its effects disabled, though).

material.png (264.6 kB)
settings.png (45.1 kB)
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answered Jun 07 '16 at 10:28 AM

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