Sending parameter to level BP
My question is quite simple, how to pass an integer value to a level blueprint? I use HUD buttons to change the integer value. When integer changes the HUD also changes to another type, but I would like to change the pawn as well. Please see the attached picture.
Is there a simple way to cast this integer to the level blueprint?
asked May 19 '16 at 05:28 PM in Blueprint Scripting
can anyone answer to this question? This issue is stll open to me.
answered Jun 12 '16 at 11:42 AM
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