I have the basic 3rd-person templete, only change is a widget with a “Host” button and a textbox with a “Join” button that lets the user type in an IP adress.
I have portforwarded the port 7777 and started two different games. Using my local IP “192.168.x.x” I can connect just fine. Even between different PC’s. However, using my global ip insted of my local I can’t connect, not even within the same machine. I’ve tried setting up a minecraft server on the port 25565 and that worked just fine. I then switched the UE4 default port to 25565 incase the 7777 port was being used and/or broken. It didnt work either.
IsMyPortOpen website says that a port is open when the minecraft server is running on 25565. But when the minecraft server is off and the UE4 game is on with a hosted session, the website says the port is closed.
I host a session with the console command “open LEVELNAME?listen” and connect to it with “open MYIP”.
I have the line:
[OnlineSubsystem]
DefaultPlatformService=Null
in the DefaultEngine.ini. Tried with =LAN also.
I’ve searched for hours but can’t find any fix for this issue. Please help me!
Thanks in advance!