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Mirrored mesh components do not collide

Hi there, I have a composite mesh actor that consists of multiple components derived off UStaticMeshComponent.. Some of them are "cleverly" modeled so that they can be reused on symmetrical meshes simply by mirroring them (scaling them to -1 on certain axes). However, only the original unscaled mesh component seems to collide on impact, the rest just falls through massive objects. Any ideas, anyone?

Product Version: UE 4.11
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asked May 20 '16 at 12:22 AM in Using UE4

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Trent LeBreaux
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avatar image Trent LeBreaux May 20 '16 at 03:30 PM

Update: When I add a simple box collision to the mesh it does collide, although my project requires convex collisions as well as imported collision meshes (export objects from blender with UCX_* prefix)...

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