Mirrored mesh components do not collide
Hi there, I have a composite mesh actor that consists of multiple components derived off UStaticMeshComponent.. Some of them are "cleverly" modeled so that they can be reused on symmetrical meshes simply by mirroring them (scaling them to -1 on certain axes). However, only the original unscaled mesh component seems to collide on impact, the rest just falls through massive objects. Any ideas, anyone?
asked May 20 '16 at 12:22 AM in Using UE4
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