I have no idea why the shadows are so irregular. It seems to work fine when I'm editing in the editor and the lighting isn't built. But just as I build lighting, the shadows become skewed and in different shapes.
I've also checked the UV Maps of every mesh, they are all in order. I don't think the problem is with UV Maps since I had to individually build UV Maps in C4D for every mesh and then export it.
I've also set the build quality to Production(highest), to see if that helps, but no change.
I'm using the First Person template available, so the light, sky, post processing and everything else are all default.
What am I missing out? Please help.
asked May 20 '16 at 08:23 AM in Rendering
You need to increase the resolution of lightmaps for all meshes, especially for meshes of the ground. The current resolution of Lightmaps of your mesh is very low.
P.S.:This is some techniques to build correct Lightmaps and Shadowmaps:
answered May 20 '16 at 09:02 AM
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