Hello,
I’m getting an error when packaging a C++ project, it works fine for blueprint only project.
When I try to package on any platform I get the error below, can anyone help me ? Thanks
Error log:
Program.Main: Running on WindowsHostPlatform
Program.Main: CWD=D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET
Program.Main: UE4 ver. 4.0.0
InternalUtils.RunSingleInstance: No other instance of D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe is running.
Automation.ParseCommandLine: Registered 16 command line parameters.
Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/KIM/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/KIM/Documents/Unreal Projects/MyProject2 -package -Android -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -build -cookflavor=ETC1 -utf8output -NoCompile
Automation.ParseCommandLine: Found 1 scripts to execute:
Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=C:/Users/KIM/Documents/Unreal Projects/MyProject2/MyProject2.uproject, cook, allmaps, stage, archive, archivedirectory=C:/Users/KIM/Documents/Unreal Projects/MyProject2, package, Android, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, build, cookflavor=ETC1, utf8output, NoCompile)
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True
LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini
LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Programmes\Unreal Engine\4.1\Engine\Binaries\Engine\Config\BaseEngine.ini
LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Programmes\Unreal Engine\4.1\Engine\Engine\Config\BaseEngine.ini
LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Programmes\Unreal Engine\4.1\Engine\Config\BaseEngine.ini
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programmes/Unreal Engine/4.1
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programmes/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programmes/Unreal Engine/4.1
LocalCommandEnvironment.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/KIM/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programmes+Unreal+Engine+4.1)
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\KIM\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programmes+Unreal+Engine+4.1\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programmes/Unreal Engine/4.1
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programmes/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programmes/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/KIM/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programmes+Unreal+Engine+4.1
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Programmes\Visual Studio 2013 RC\Common7\Tools\
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Programmes\Visual Studio 2013 RC\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\KIM\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\KIM\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: C:\Users\KIM\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars:
HarvestEnvVars: D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET>call "D:\Programmes\Visual Studio 2013 RC\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
HarvestEnvVars: D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET> @set "PATH=C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1A\bin\NETFX 4.5.1 Tools\x64\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;"C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common";"C:\Program Files\Common Files\Microsoft Shared\Windows Live";"C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live";C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;%ANT_HOME%\bin;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Perforce;C:\Program Files (x86)\Pinnacle\Shared Files\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\NVPACK\android-sdk-windows\tools;d:\programmes\win32pe_edu;d:\programmes\modelsim\win32pe_edu;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows\tools;C:\NVPACK\jdk1.6.0_45\bin;C:\NVPACK\cygwin\bin;C:\NVPACK\apache-ant-1.8.2\bin"
HarvestEnvVars: \NVIDIA �tait inattendu.
CommandUtils.Run: Run: Took 1,0500601s to run HarvestEnvVars.bat
CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programmes/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=False
CommandEnvironment.LogSettings: LocalRoot=D:/Programmes/Unreal Engine/4.1
CommandEnvironment.LogSettings: LogFolder=C:/Users/KIM/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programmes+Unreal+Engine+4.1
CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2014-05-11_11.03.24
CommandEnvironment.LogSettings: UATExe=D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe
UProjectInfo.FillProjectInfo: Found 0 directories to search
Automation.Process: Compiling scripts.
ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes.
UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators...
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain
XboxOneToolChain.RegisterToolChain: Registered for XboxOne
UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.XboxOneDeploy
XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain
PS4ToolChain.RegisterToolChain: Registered for PS4
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain
RemoteToolChain.RegisterRemoteToolChain: Registered for Mac
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform
MacPlatform.RegisterBuildPlatform: Registering for Mac
UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.IOS.UEDeployMac
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform
AndroidPlatform.RegisterBuildPlatform: Registering for Android
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain
AndroidToolChain.RegisterToolChain: Found Windows 32 bit versions of toolchain
AndroidToolChain.RegisterToolChain: Registered for Android
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform
WinRTPlatform.RegisterBuildPlatform: Registering for WinRT
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain
WinRTToolChain.RegisterToolChain: Registered for WinRT
WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM
UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.WinRTDeploy
WinRTDeploy.RegisterBuildDeploy: Registering for WinRT
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain
RemoteToolChain.RegisterRemoteToolChain: Registered for IOS
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform
IOSPlatform.RegisterBuildPlatform: Registering for IOS
UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.IOS.UEDeployIOS
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain
VCToolChain.RegisterToolChain: Registered for Win64
VCToolChain.RegisterToolChain: Registered for Win32
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform
UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.Linux.LinuxToolChain
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.Linux.LinuxPlatform
UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.Android.UEDeployAndroid
UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform
WindowsPlatform.RegisterBuildPlatform: Registering for Win64
WindowsPlatform.RegisterBuildPlatform: Registering for Win32
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator
XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for XboxOne due to no valid BuildPlatform.
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator
PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for PS4 due to no valid BuildPlatform.
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator
MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator
AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator
WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator
IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator
HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for HTML5 due to no valid BuildPlatform.
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.Linux.LinuxProjectGenerator
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for Linux due to no valid BuildPlatform.
UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator
WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32
WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
Platform.InitializePlatforms: Creating platforms.
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programmes\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: Mac
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: IOS
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
Platform.InitializePlatforms: Creating placeholder platform for target: Linux
ScriptCompiler.FindAndCompileAllScripts: Creating commands.
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=C:/Users/KIM/Documents/Unreal Projects/MyProject2/MyProject2.uproject, cook, allmaps, stage, archive, archivedirectory=C:/Users/KIM/Documents/Unreal Projects/MyProject2, package, Android, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, build, cookflavor=ETC1, utf8output, NoCompile)
InternalUtils.SafeFileExists: SafeFileExists C:/Users/KIM/Documents/Unreal Projects/MyProject2/MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:/Users/KIM/Documents/Unreal Projects/MyProject2/MyProject2.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\KIM\Documents\Unreal Projects\MyProject2\MyProject2.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\KIM\Documents\Unreal Projects\MyProject2
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\KIM\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=True
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject2
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=ETC1
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\KIM\Documents\Unreal Projects\MyProject2\Binaries\Android
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\KIM\Documents\Unreal Projects\MyProject2\Binaries\Android
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\KIM\Documents\Unreal Projects\MyProject2\Binaries\Android\MyProject2
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\KIM\Documents\Unreal Projects\MyProject2\Binaries\Android\MyProject2
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\KIM\Documents\Unreal Projects\MyProject2\MyProject2.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=MyProject2
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\KIM\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
BuildCookRun.SetupParams: -map command line not found, trying to find DefaultMap in INI.
BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
InternalUtils.SafeFileExists: SafeFileExists C:\Users\KIM\Documents\Unreal Projects\MyProject2\Config\DefaultEngine.ini=True
BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\KIM\Documents\Unreal Projects\MyProject2\Config\DefaultEngine.ini
InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\KIM\Documents\Unreal Projects\MyProject2\Config\DefaultEngine.ini
BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/Example_Map
BuildCookRun.SetupParams: Cooking all maps
InternalUtils.SafeFileExists: SafeFileExists C:\Users\KIM\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\KIM\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
BuildCommand.Execute: BUILD FAILED
Program.Main: AutomationTool terminated with exception:
Program.Main: Exception in AutomationTool: You are attempting to compile on a machine that does not have a supported compiler!
Stacktrace: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
à BuildCookRun.DoBuildCookRun(ProjectParams Params)
à BuildCommand.Execute()
à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
à AutomationTool.Automation.Process(String[] CommandLine)
à AutomationTool.Program.MainProc(Object )
à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object )
à AutomationTool.Program.Main()
Program.Main: You are attempting to compile on a machine that does not have a supported compiler!
ProcessManager.KillAll: Trying to kill 0 spawned processes.