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Remove character from Navigation


I'm using DetourCrowdAIController class for characters to make them detour each other when moving. When a character dies it activates ragdoll on its mesh and sets collision to "no collision". Still other characters trying to detour dead character (its CapsuleComponent). Is there a way to remove the dead character from navigation system other than remove actor itself?


Product Version: UE 4.11
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asked May 20 '16 at 04:24 PM in Using UE4

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avatar image AndrewFord May 20 '16 at 04:55 PM

Found a solution, unpossessing helps but I think there should be the right way to do this :) https://answers.unrealengine.com/questions/145755/how-to-disable-ai.html

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