Remove character from Navigation

Hi!

I’m using DetourCrowdAIController class for characters to make them detour each other when moving. When a character dies it activates ragdoll on its mesh and sets collision to “no collision”. Still other characters trying to detour dead character (its CapsuleComponent). Is there a way to remove the dead character from navigation system other than remove actor itself?

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Found a solution, unpossessing helps but I think there should be the right way to do this :slight_smile: