Unable to build AutomationTool on Ubuntu 16.04 LTS
There is a problem in the build script of the AutomationTool. When i start up UnrealFrontEnd, after i built the engine, i try to cook and pack a project. The tool then tries to compile UAT, but fails because unresolved symbols. I solved this by building it myself by copying the command that was shown in the UnrealFrontEnd and pasting it in my terminal, then i added: /p:TargetFrameworkVersion=v4.5 Once the tool was built i had no longer problems.
asked May 20 '16 at 04:29 PM in Bug Reports
I did come across a known issue with the Automation Tool for Linux. You can try incorporating the associated pull request (https://github.com/EpicGames/UnrealEngine/pull/2397/files) into your engine build to see if it solves the packaging issue you're seeing. Let me know if you have further questions.
answered May 24 '16 at 07:41 PM
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