ue4's Camera in relation to other camera types (Ie. Maya, 3ds max, a 55 mm dslr etc.)
i'm wondering what ue4's camera units measure up to in comparison to maya, max's or say a normal 18-55mm camera lens, does it have one it views/renders and image of the most similarly.
for example,lets say Z brush's angle of view is set to 51.4, then max/mayas(think they work the same) camera Fov/perspective viewport should be about 45 to match, then ue4's camera should be...? In order to match
I ask because i'm working on something in Z brush and have just learnt roughly how ZBrush converts to maya's or a dslr camera and am want to be able to keep the view and look consistent between all my programs.
thanks in advance for any answer.
(ps. i'm going from z brush-max-ue4, dunno if that's relevant info but better safe than sorry)
asked May 20 '16 at 04:31 PM in Using UE4
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