[BUG] Cascade, SubUV not working on mesh
Works fine in 4.9, 4.10 but when I enable " Scale UV" in the required component, nothing changes.
Uv's are properly set up on the mesh. Importing from 4.8/4.9 works, creating one in 4.10/4.11 is a nope.
Aaand.. since im 4 hours into recording a particle/day and not being able to proceed due to this.. Is insanely frustrating.
Solved it. apparently I didnt use the "Particle SubUV" texture node, which looks 99.9% identical to a regular texture node. the regular texture node can be used for ANY AND ALL other sub-uv stuff, so why not for meshes?
Why are meshes relying on that specific node? this is so odd.
answered May 20 '16 at 09:01 PM
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