Listen server host sees jittery Client movement

I think it is because the Character Movement component is not performing its movement interpolation for the listen server. Has anyone solved this yet?

Okay, looks like this is a known issue. The solution for now is to build a dedicated server, silently create a dedicated server in the background when you host a game, and have the dedicated server delete itself when the host leaves.

Hey I know this is old but is there anything that helped you figure out how to silently create a dedicated server in the background when you host a game?