Multiple Event Graphs?

Is it possible to use two event graphs within a Blueprint? I noticed you can add a second Event Graph, is it possible to use them both? Wouldn’t mind organising something like my Player Character BP into separate event graphs i.e combat, interaction, movement etc…

Yuhp, having multiple event graphs acts the same as having one, not to sure if it impacts performance, but it can clean up a cluttered BP for sure

7 years have passed but how does it work, how do you control which graph executes first and which after?

graphs themselves do not control or influence execution in any way, they are used to organize the nodes, same as node collapsing (excl. into function/macro).

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