OnBeginMouseCursorOver not working when changing a UMG Widget
So I have a box collider around an object and I have a widget in the corner of my screen that is supposed to display information about the object when you mouse over it. If I hook up the nodes to change the information in the widget, The event is only triggered once. However, if I disconnect it and only have a print statement for example, it works as you would assume it would. Has anyone ran into a similar issue to this or have a way to fix it?
asked May 21 '16 at 01:04 AM in Blueprint Scripting
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