Vector math for camera location!

Hello

I have a vehicle that is driving around the edge of a more or less circular map. The center of the map is 0,0,0 and the starting location of the vehicle is -4600, -42500, 0. I used find look at rotation to make the camera look at 0,0,0 at all times. Now I want the camera location to be at the vehicle mesh location but offset with 4000 in the direction from 0,0,0 to the vehicle location. Something like if you would draw a line from 0,0,0 to -4600, -42500, 0 but the continue the line for 4000 cm in the lines direction.

Thanks :slight_smile: