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Are thouse Lightmap errors?

Hi guys! I'm learning UE4 for archviz and i've encountered some problems trying to render my 1st objects with STATIC option and STATIC lightning. When I change it to movable light and use cascade shadows, I have some control and shadows looks much better, but the bias is not good and setting it to low shows some artifacts. Also when using movable option with the lightning a get white frame on the edges of the door - especilly when trying to tweak the bias. Please check it out:

alt text

Obviously on the right you have some settings. During this screenshot i've set the mesh lightmap resolution to 1920. I was also checking 512, 1024, 64... ugly results all the time :( The quality was on "production". The mesh was build in 3Ds max as was the lightmap. So here is the LMap:

alt text

It was based on square, checker texture (with pixel snapping of course) with 64x64 pixels. Handle is in the middle and bottom. Some hindges to the right, rest is the door

I will be greatfull for any kind of help.

Regards Chris

Product Version: UE 4.11
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asked May 21 '16 at 05:42 PM in Rendering

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