Are thouse Lightmap errors?
Hi guys! I'm learning UE4 for archviz and i've encountered some problems trying to render my 1st objects with STATIC option and STATIC lightning. When I change it to movable light and use cascade shadows, I have some control and shadows looks much better, but the bias is not good and setting it to low shows some artifacts. Also when using movable option with the lightning a get white frame on the edges of the door - especilly when trying to tweak the bias. Please check it out:
Obviously on the right you have some settings. During this screenshot i've set the mesh lightmap resolution to 1920. I was also checking 512, 1024, 64... ugly results all the time :( The quality was on "production". The mesh was build in 3Ds max as was the lightmap. So here is the LMap:
It was based on square, checker texture (with pixel snapping of course) with 64x64 pixels. Handle is in the middle and bottom. Some hindges to the right, rest is the door
I will be greatfull for any kind of help.
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