How to script a MatineeActor in Blueprint

I’ve read through the documentation, various related posts on the Forum, and viewed video tuts, but options in dropdown menus aren’t matching up - very simple need. In Matinee I’ve created a new Director Group and Camera Group, keyframed an animation of the camera; for that MatineeActor in Details I’ve enabled “Play on Level Load” (is this the same as “Play on Level Start” per the documentation, and if not, where is that option?), opened the level Blueprint, and with MatineeActor selected, I right-click, don’t see ‘Call Function on MyMatineeName’, nor Cinematic section, Play. I found the Play node through ‘find a node’. When I drag Target out to create MatineeActor node, I can’t find it in the dropdown, nor under find a node. Thanks for a tip, surely it’s right in front of me. I’ve attached a pic of how far I got, following one example I found here on the forum.

Not sure I 100% understand you, but this may help: Matinees can only be fired from Level Blueprint as far as I know :slight_smile:

Just select the Matinee, then open Level BP (Top menu) and right-click in the blank area of that BP, see the very, very top options that appears in the menu that opens…

Whoops, now just following what you said about Level BP (Top menu), that presented what I was looking for, had been opening the level from the Blueprints folder in the Content Browser. It now worked. Thanks!

Frits, (not Fritz?)

I had this working, went to rework a camera actor, built a mess, retraced my steps but nada. I’m able to place the right nodes in the level BP, see attached, enabled ‘Play On Level Load’ with MatineeActor, but when I Capture Movie, it renders the game play, not the CameraActor. Any thoughts? Thanks.

Have you tried Google? I think what you ask now is pretty covered…

I had read similar instructions, but still nothing. I knew it was some dumb thing on my end, went back through, saw that I hadn’t pointed the Director to the Camera Actor in Matinee, that did it. Again, big thanks.