Not sure how to use Event Actor Begin Overlap
I'm having trouble with an overlap event, mostly because I just don't know how to feed it the actor I want it to collide with. I saw the image below while googling my problem, but can't seem to figure out what it is: can someone help me out really quick? Sorry for the basic question.
That's an equal to object node, you plug that in to your other actor pin on your begin overlap node and the other pin will be a reference to the actor that you want the overlap to recognise. Then you link your equal object node to a branch then from that you can do what you like.
There's an image here in this documentation which shows this method if you scroll down a little bit: Events
Alternatively try using a cast node; from your other actor pin create a cast node by typing the name of the actor you want the overlap to pick up, you should get a node that says 'Cast to BP_thirdpersoncharacter' or whatever actor it is, then from that you can do any other functionality after. Casting
answered May 22 '16 at 11:17 AM
I would recommend you adding a box collision in your viewport's blueprint and start overlaping events from it.
answered May 22 '16 at 10:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here