Symbol Debugger issue

I’m having an issue using the Symbol Debugger program.

I’ve gone through the steps in this manual: https://docs.unrealengine.com/latest/INT/Programming/Development/Tools/SymbolDebugger/index.html

But now, when I run the app, it first freezes for ~30 seconds and then, when I input the path to a minidump file and press “Inspect” it just sets the “Engine ver.” field to zero and nothing happens.

Here is a screenshot of the app in this state:

Am I doing something wrong here?

Hello ,

Thank you for reporting this. I’m currently getting the same results. I’ll be checking this on our latest internal build to ensure it isn’t already fixed there. If it isn’t, I’ll toss a bug report in for the issue.

Edit: I apologize but I was misunderstanding a bit. When the debugger appeared, it should ask about setting up Source Control settings. Did you set those up? If not, the debugger won’t be able to do anything as it is made to sync files that are needed to debug a crash rather than assisting in the debugging process itself.

Oh, I’ve somehow missed this source control window initially. Now I can see it, but seems it only has a Perforce option, and we are using an SVN.
Is it not possible to use Symbol Debugger with any VCS other than Perforce?

Unfortunately, I don’t believe it does. The support that is in the engine for SVN and Github both come from plugins for the engine itself, meaning that support isn’t translated over to this tool. I could enter a feature request to add SVN support but I can’t guarantee that it would ever be added, as this isn’t a commonly used tool by the public.

Edit: That sounded a bit dismissive. If you do want me to enter a feature request, please let me know and I’ll be happy to get one in for you.

Ok, I see. Thank you for the clarification. Guess I will have to find some other way to debug those minidump files.
SVN indeed is slowly dying nowadays, so I guess there is no reason to request integration with it.

Hi Matthew. I’m running into a similar issue. I’m using git as the source control for my game project - which unlike SVN is definitely not dying. Does this mean I will be unable to debug minidumps from my game?

That is correct, AssumptionSoup. The Symbol Debugger is only designed to work with Perforce at the moment but I could put in a feature request for Github source control support if it would be helpful. Would you like me to enter one?

yes, I would like a feature request for this to be extended to git

If anyone is looking for an answer to this I posted my findings in the following thread: