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Error Build Fail

Hi i having the following error. I try with a new FPS Project just in case my Project have something wrong but this is the result with a default new project.

MainFrameActions: Empaquetado (Windows (64-bit)): Running AutomationTool... MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: 2016-05-22T02:53:31.3669345Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Unreal Projects/MyProject2/MyProject2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Unreal Projects/MyProject2/MyProject2.uproject -cook -stage -archi MainFrameActions: Empaquetado (Windows (64-bit)): ve -archivedirectory=C:/Unreal Projects/Test1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -distribution -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Empaquetado (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal Projects\MyProject2\MyProject2.uproject MainFrameActions: Empaquetado (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Unreal Projects\MyProject2\MyProject2.uproject" -remoteini MainFrameActions: Empaquetado (Windows (64-bit)): ="C:\Unreal Projects\MyProject2" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 2,2843826s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Unreal Projects\MyProject2\MyProject2.uproject" -remoteini="C:\Unreal Projects\MyProject2" -noxge -NoHotReloadFr omIDE -ignorejunk MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject2 (no existing makefile) MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 9,287879s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Unreal Pro jects\MyProject2\MyProject2.uproject" -remoteini="C:\Unreal Projects\MyProject2" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.21-23.53.35.txt' MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 En vVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main() MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Empaquetado (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Empaquetado (Windows (64-bit)): copying UAT log files... MainFrameActions: Empaquetado (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.11
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asked May 22 '16 at 02:58 AM in Packaging & Deployment

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Darkmetal20
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avatar image Adam Davis STAFF May 26 '16 at 06:57 PM

Hi Dpmponio,

  • Are you using github or the launcher binary build?

  • Do you have editor debugging symbols installed with your engine build?

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • What steps can I take to reproduce this on my end?

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Hi Dpmponio,

We have not heard from you in several days. I am marking this as answered for tracking purposes, if you are still experiencing this error, please comment with the requested information.

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answered May 31 '16 at 01:53 PM

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